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A closer look · Puzzle adventure

COCOON

An elegant spatial puzzle adventure that turns carrying an object into carrying an entire world.

Play now ↗Buy on Steam
8.6Editorial score / 10Well worth a pause

Game facts

Developer
Geometric Interactive
Publisher
Annapurna Interactive
Released
29 September 2023
Platforms
Windows (Steam edition)
Model
Paid game
PEGI
7 · Violence, Fear — Steam UK listing
Players
Single-player
Length
Short
Difficulty
3 / 5 · Moderate
Steam Deck
Verified

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.1

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%9.1

How progression, exploration and goals fit together.

Art & sound 20%9.1

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%9.1

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%6.0

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

A world can also be a tool

COCOON turns its central idea into something immediately concrete: a world exists inside an orb, and that orb can be carried through another world. The puzzle is then not only where to go, but which space should contain the object you need. The game develops this through combining and rearranging orbs, each of which can gain an ability useful elsewhere. Our core-play score rewards the strength of that relationship. A small set of objects can create questions at several scales without requiring a crowded inventory. The likely difficulty is conceptual rather than a matter of collecting enough equipment. Players need to hold relationships between spaces in mind, and someone who dislikes that kind of reasoning may find the elegant premise demanding.

Rules that travel between environments

The different worlds have their own environments and machinery, but the orb system prevents them from being entirely separate puzzle rooms. An ability gained in one context can matter in another, giving progress the satisfying shape of learning how familiar objects interact. The game also includes guardian encounters that ask for new mechanics, adding changes of emphasis within the adventure. We score the structure highly because it keeps returning to the central idea with additional consequences. It is a focused authored journey, however, rather than an open-ended building sandbox. Readers who want to invent their own structures indefinitely should not expect the same kind of freedom here; the main attraction is understanding and solving the situations the designers have arranged.

Alien spaces with a practical visual role

COCOON's environments combine organic caverns, industrial structures and unusual machinery. That visual range gives the nested worlds individual identities, helping the player think of them as places as well as portable objects. The artwork supports a clear relationship between the small protagonist, the carried orb and the larger structures around them. Our presentation assessment values that functional coherence rather than treating strangeness as an achievement on its own. A puzzle game needs its images to invite questions while still giving the player useful things to distinguish. Distinct silhouettes help a carried orb remain recognisable against the machinery and organic forms of an unfamiliar landscape. An orb can be an object carried across one landscape and an entire world entered from another.

Choose it for the connection between puzzles

COCOON fits a player who wants to recognise a rule and then discover a new consequence of it. Its strongest appeal is the way carrying, entering and combining worlds turn into related problems rather than a series of unrelated minigames. Our reasons-to-return score is deliberately lower than its puzzle and presentation scores because learning a solution changes the character of an authored puzzle sequence. Replaying can still be enjoyable without reproducing the first discovery. Chants of Sennaar is a useful alternative if the same desire for connected understanding is more appealing through languages and social spaces. Choose COCOON when the idea of a world becoming a tool is the question you most want the adventure to explore. In our quiet problems selection, COCOON earns its place because carrying worlds creates an unusually clear central idea.

The verdict

An elegant spatial puzzle adventure that turns carrying an object into carrying an entire world.

Reasons to play

  • Carrying worlds creates an unusually clear central idea
  • Orb abilities connect separate spaces into one puzzle system
  • Visual design gives the alien machinery a coherent identity

Reasons to think twice

  • A focused puzzle sequence offers limited build variety
  • Players who dislike holding several spatial relationships in mind may struggle

See the game

COCOON
Official COCOON screenshot.
COCOON
Official COCOON screenshot.

Assist & accessibility

Explore the available settings and control options on the official game page before choosing your setup.

Parents’ guide

Players: Single-player. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.

Age classification: 7. Violence · Fear Steam UK listing

Understanding age labels, online play and purchases →

A useful starting tip

When an arrangement seems impossible, reconsider which world should contain which orb before searching for a new switch.

A different direction

Compare this with Chicory: A Colorful Tale: A creative adventure where colouring changes both the landscape and your relationship with it.

Official sources

Reviewed: November 2026

Your comparison

Official trailer

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