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A closer look · Puzzle adventure

Chicory: A Colorful Tale

A creative adventure where colouring changes both the landscape and your relationship with it.

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8.9Editorial score / 10Well worth a pause

Game facts

Developer
Wishes Ultd., Greg Lobanov, Alexis Dean-Jones, Lena Raine, Madeline Berger, A Shell in the Pit
Publisher
Finji
Released
10 June 2021
Platforms
Windows · macOS (Steam edition)
Model
Paid game
PEGI
7 — Nintendo Switch edition; not a separate PC classification
Players
Single-player · Multi-player · Co-op · Shared/Split Screen Co-op
Length
Short
Difficulty
2 / 5 · Approachable
Steam Deck
Verified

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.0

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%9.0

How progression, exploration and goals fit together.

Art & sound 20%9.0

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%9.0

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%8.0

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

The brush is the main tool

Chicory makes painting the central action of an adventure rather than a separate decorating screen. Colour has disappeared from the Picnic Province, and the player takes up a brush associated with a missing, celebrated artist. Painting can alter the environment, solve puzzles and help reach new places. That gives creative expression an immediate practical role: experimenting with a surface can move the story forward as well as change its appearance. We rate this core idea highly because the same tool supports several different player intentions. You can follow the objective, investigate a visual clue or stop to personalise a scene. Someone who needs every interaction to have one correct purpose may find that freedom less attractive than a more conventional adventure toolset.

Abilities that expand a familiar idea

New paint abilities extend what the brush can do as the adventure develops. Instead of abandoning its premise, Chicory can ask the player to reconsider earlier spaces using a more capable version of the same creative tool. Side activities include tasks for the province's animal residents and opportunities to collect clothing, plants and furniture. These systems make sense alongside a story about taking on a creative role: both the world and the protagonist can become more personal. The trade-off is that a reader interested only in a direct puzzle sequence may not value every optional diversion equally. Our structure assessment reflects the way those activities reinforce the main premise, rather than treating the number of side quests as a measure of quality by itself.

A world that leaves room for you

The colouring-book presentation is unusually well matched to the interaction. Outlines and uncoloured spaces communicate that the environment can be changed, while the animal cast keeps conversations visually distinctive. Local co-operative play allows a second person to join the painting, extending that invitation to participate. This does not make the whole game an unrestricted art application; it remains an authored adventure with its own situations and progression. The appeal is the amount of personal expression it can accommodate inside that recognisable structure. Painting is both a tool and a way to leave a personal mark on the world. The colouring-book presentation makes that connection immediately legible, while conversations about creativity and expectation give the playful surface a more reflective side.

For curiosity rather than competition

Chicory is a strong fit if discovering what the brush can affect sounds more appealing than optimising damage or chasing a competitive ranking. Its mixture of exploration, characters and optional personalisation gives it several ways to hold attention, while the shared painting mode offers another reason to revisit familiar places. We would not recommend it solely on the assumption that bright artwork means a story without difficult feelings; the missing artist and the responsibility of replacing them are central to its premise. Compared with Spiritfarer, this is the more immediately experimental choice, placing environmental interaction ahead of recurring production tasks. Its best audience is a player who wants an adventure to recognise creative curiosity as a useful skill rather than a distraction. In our quiet problems selection, Chicory: A Colorful Tale earns its place because painting changes traversal as well as appearance.

The verdict

A creative adventure where colouring changes both the landscape and your relationship with it.

Reasons to play

  • Painting changes traversal as well as appearance
  • New brush abilities make exploration develop naturally
  • Local co-op lets another player join the colouring

Reasons to think twice

  • Free colouring can distract from following the adventure
  • Readers seeking demanding combat should look elsewhere

See the game

Chicory: A Colorful Tale
Official Chicory: A Colorful Tale screenshot.
Chicory: A Colorful Tale
Official Chicory: A Colorful Tale screenshot.

Assist & accessibility

Explore the available settings and control options on the official game page before choosing your setup.

Parents’ guide

Players: Single-player · Multi-player · Co-op · Shared/Split Screen Co-op. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.

Age classification: 7. Nintendo Switch edition; not a separate PC classification

Understanding age labels, online play and purchases →

A useful starting tip

Try painting a suspicious surface before assuming you need another conventional key or switch.

A different direction

Compare this with Spiritfarer: Farewell Edition: A gentle management routine wrapped around difficult goodbyes and memorable passengers.

Official sources

Reviewed: November 2026

Your comparison

Official trailer

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